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Outsource Game Development

With over 13 years experience as a team and over 55 years combined experience as a team in the games industry, CyberLink Gaming should be your number one choice to outsource your gaming project.

We can design and develop computer games for the PC, Flash (browser based games), Android Phones, iPhone and iPad and Java (Mobile Games).
We can and will work very closely with you on your project at all times liaising back and forth until the final build and even offer pro-active support AFTER your project is complete to ensure everything is running as smooth as it should be.

Why CyberLink Gaming you may ask? Let us tell you why...

custom 2d gamesConcept
You approach us with a concept or an idea of the game you want developing! The concept is the most vital part of getting any kind of production started, without the concept we have no framework or foundation to build from. We will assist you with the concept to try and angle the direction, once we have accomplished a firm base with goal distribution on an estimated timeframe it's time to start the design process.

Design
The design process is pretty straight forward with lots to offer for both you as a client and ourselves as the production team. We can work together to design the game in a structural way. This is where we define the game, we define the rules, the logic, the puzzle, the learning curve, the graphics, the detail, the extras and so much more. It's pre-production material for our engine programmers to delve with whilst developing the engine and/or custom console gamesgame. All the assets are created by the art team which drives the programming team in the right direction.

Implementation
Even though the pre-production material is probably finished by the time this keyframe is hit in the timeline, the artists and directors still work closely with the programming team to give guidance in direction, assist with any artistic needs and share visions. The programming team at this point will have started the engine to run the game on, the engine is what drives and functions the game's core. There is usually more than one developer working on the engine, with multiple programmers working on specialist areas such as AI (Artificial Intelligence), Rendering, Input and Output, Networking and the main game play code. This is the bit where most if not ALL of the development takes place in completing the end product (The Game).

Testing
Once a product is in BETA stage (secondary production stage) it is viable to have testers on board quite early or when at least there is a 'model framework' for them to test. BETA testers come in a variety of different people, which is good, because if we hired our own BETA testers they would most probably be accustomed to the gaming engine and could easily bypass simple bugs or problems, so we always look out for a diverse amount of people to BETA test, most of them will try everything, go everywhere and test the game to it's limits to produce bugs, which then enables the developers to iron out those bugs before release.

Deployment
custom playing card gamesThis is the final stage of the game development. It enables wrapping up of the product, building a marketing campaign, finding a publisher (if one is needed) and distributing through the correct channels.


Overview
Even though this process explained may seem rather simple, it's because it generally is. This brief overview literally is brief, however, it can get as deep and complex as the project set out can be, it doesn't have to be. As a side note, you must remember whilst you are 'Outsourcing' your work to us, the work is game developmentstill yours. All the intellectual property is yours. This also means that whilst you have outsourced your game project for us to build, you still have the final say over the product! When it comes to the deployment stage it is entirely up to you what to do with your product, sure we can assist and do like to assist wherever possible, but if your line to us is 'Just produce the job at hand' we can do that too. We are contracted by yourself to do one job and that is create the computer game and/or application you need. What you do with it is entirely up to you, we just like to offer as much help as we possibly can in our industry.

Deadlines
For obvious reasons we cannot state deadlines here, as there is no project to state a deadline to. However, we do set pseudo-deadlines in all of our projects. We always allow time either side -/+ of the deadline to allow room for testing, post-rendering etc. Rest assured we always try our utmost to meet deadlines for projects.

Rates
Rates are what everyone is always looking for, but without a project to review, we couldn't possibly give any rates. With our professionalism we don't like to think the service we offer is just a 2-bit run of the mill service that a client can send us a game concept and we quote on the spot. This is completely unprofessional. We prefer to discuss your project entirely, speak as a team, get some  input, build a structure and build a timeline.

We couldn't say our rates are competitive either, as we don't actively seek job offers for game development and production. If we are pushed to our limits with a project or multiple projects we will certainly let you know when the soonest time is for us to be available for your project. Again, this isn't a public service that is offered on a whim, we like to engage and build a relationship with someone who wants to outsource CyberLink Gaming for their game development needs.

outsource programmingFinal Brief
Even though we are extremely busy all year round on gaming projects and developing computer games, we also strive to help out in the corporate sector as well as the public sector in computer games, be it Educational or Action-Packed. We can offer a range of services in the gaming industry to assist with your project. If you wish to get in touch with us regarding an upcoming or existing project, please do not hesitate to contact us. You may contact the corporate team or customer support team. Both departments will liase. Thank you for your time.